This is a collection of commercial artwork, either done for clients or in some work-related capacity, for advertising, promotion, branding, and so on. For more personal art and illustration work, character designs, and portraits, go to Allen Harris Art and Design.
Hi-resolution vector illustration for the Huntsman Corporation. Huntsman is “a global manufacturer of chemicals you use every day”, and one of their key product divisions makes materials for the aerospace industry, helping to make airplanes safer, lighter, stronger, and quieter. Rigney Graphics had me develop this poster-sized vector illustration of a 787 highlighting key applications for Huntsman materials products, where they are on the airplane, etc.
I used 3D modeling in SketchUp to develop the detailed references I needed (airplane, landing gear, internal engine detailing, etc.), sketched a series of roughs in Adobe Illustrator (sending the studio and client proofs at every key stage), and finishing it all off in Photoshop as vector layers (over 400 layers in 48 groups in the high-res file) with scalable effects applied.
In the end we wound up with three versions showing various Huntsman materials and locations in a typical 787.
On a production nerd note, because I built them using scalable vector layers in Illustrator and Photoshop, the resulting files not only print at poster size at 300ppi, but could theoretically be scaled up to billboard or building-side at the same resolution.
Branding illustration for Baxter Research (via Rigney Graphics), the project included key art, a convention booth (backdrop, podium, and display table cloth), postcards, brochures, and even a VW van toy with packaging! The process started as a SketchUp model, and went through dozens of rough iterations in Photoshop, and final art versions developed in Illustrator. The result is a set of layered vector files that can be reconfigured into whatever use case they need it to fit, and at any size.
Click any of these to embiggify.
A series of promotional vector Illustrations for Rigney Graphics in Pasadena, California. Emailed out to their client and promotional email lists to promote their services, and inform people of their relocation within Pasadena.
Witchblade standee and poster: Standing about 6 feet tall, this life-size standee was produced to help pre-sell international distribution rights and drum up buzz for a potential Witchblade movie. The campaign was successful – rights were secured and buzz was generated – although the movie never got made. Such is Hollywood sometimes.
Since this is pre-production art, I had to composite a stock photo (the head and torso), CGI (legs and feet, rendered out of Poser), and pure Photoshop illustration (for the Witchblade forearm itself).
Character concept art for Melissa, The Operator. This is a piece of Halo-related character art for the hugely popular Alternate Reality Game (ARG) called ilovebees; this is my interpretation of the main character, Melissa, an AI from about five hundred years in the future who had found herself thrown back in time, fragmented and confused. I envisioned her as a hologram with endless connections to communication systems throughout her UNSC intelligence vessel, the Apocalypso. The full story on this art and the ilovebees ARG can be found here. Melissa is one hundred percent Adobe Illustrator.
Artwork and type design for The Thrilling Adventure Hour, used in promotional materials, merchandise, posters, and postcards to promote their live theater shows and podcast.