self-portrait-jan2014-large toned.jpg
Baxter-illo-expanded sat-r1v3 notype webcrop.jpg


GRAPHIC AND VISUAL DESIGNER (Illustrator, Photoshop, InDesign)

  • 21 years of print and general graphic design and production experience

  • logos and branding

  • entertainment marketing design

  • corporate identity and collateral

  • large format event, booth, and counter graphics

  • book and publication design

  • Photoshop compositing and photo-bashing

WEB AND UI DESIGNER (Illustrator, Photoshop, Adobe XD)

  • 21 years of web design, including visual design for responsive sites

  • wireframes, low- and high-fidelity designs in Illustrator and Photoshop

  • interactive prototyping in Adobe XD and InVision


  • promotional posters and postcards

  • social media headers and other graphics

  • key art compositing and illustration

  • game world development and character design

  • merchandise and shirt design

  • advertising design

I’ve been an artist pretty much my whole life, and a working designer since 1997 or so. I started out doing illustrations, branding, and book design for game company, IMAGINE Role Playing in Atlanta in the ’90s, then moved to Los Angeles in 1997 and worked as a graphic designer for entertainment marketing with Peter Green Design in Burbank (clients included Fox Kids and Disney), doing magazine production, poster design, and producing digital assets while apprenticing with the master designers there. Since then I’ve worked in just about every kind of print design there is, branding and identity, publications, etc.

I’ve also been designing for web sites since 1997, with a recent concentration on visual design for UX/UI, web applications, and responsive sites. Recent experience includes re-designing a comic publishing platform with 100,000 users, designing responsive product launch sites for tech startups, and working as a Senior UI Designer working on Norton products at Symantec.

Aside from general graphic and web design, I have also created illustration work for various projects, including the IMAGINE role playing game, HALO-related artwork for Penny Arcade’s Child’s Play Charity events, and designing identity elements and game concepts for Aethercast.

Rigney-email promo-r1v3a portfolio.jpg